Educational Games: Game 2, All Bases Covered


Learn key concepts and definitions.
Practice multiple-choice questions and answers.

Equipment

One A B C D card for each pupil (see page 4)
10 markers per pupil (counters or poker chips work well)
Prepared multiple-choice questions

Description

This  game  is  based  on  the  TV  game  show  Dual.  Provide  each  pupil with a card that has an A, B, C and D on it. Each pupil will also need 10 markers.

Read  or  display  a  multiple-choice  question,  and  have  each  pupil choose  the  correct  answer  by  covering  it  with  a  marker.  Reveal  the right answer, and instruct the pupils that they may keep any marker covering a correct answer; any markers that are placed on incorrect answers are returned to the teacher. A pupil is out of the game if he fails  to  cover  the  correct  answer  with  a  marker  (he  may  then  join  a
classmate).

If  the  pupil  is  convinced  he  knows  the  answer,  he  will  only  use one  marker  (on  the  correct  answer)  and  therefore  will  still  have  10 markers at the end of the question. If he has no idea of the answer, he  may  use  a  marker  on  each  answer  (this  way  he  will  stay  in  the game but lose 3 markers).

You might play until only one pupil is left or to a set period of time and see which pupil has the most markers remaining.

Variations

Easier : Allow the pupils one lifeline that allows them to get out of their seats and look at their classmates’ answers.

Harder: Give pupils a different number of marker  when starting the game.

Cards for All Bases Covered:





Source: Gareth Long et al, 101 classroom games: Energize learning in any subject, 2011.

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