Educational Games: Game 2, All Bases Covered
Learn key concepts and definitions.
Practice multiple-choice questions and answers.
Equipment
One A B C D card for each pupil (see page 4)
10 markers per pupil (counters or poker chips work well)
Prepared multiple-choice questions
Description
This game is based on the TV game show Dual. Provide each pupil with a card that has an A, B, C and D on it. Each pupil will also need 10 markers.
Read or display a multiple-choice question, and have each pupil choose the correct answer by covering it with a marker. Reveal the right answer, and instruct the pupils that they may keep any marker covering a correct answer; any markers that are placed on incorrect answers are returned to the teacher. A pupil is out of the game if he fails to cover the correct answer with a marker (he may then join a
classmate).
If the pupil is convinced he knows the answer, he will only use one marker (on the correct answer) and therefore will still have 10 markers at the end of the question. If he has no idea of the answer, he may use a marker on each answer (this way he will stay in the game but lose 3 markers).
You might play until only one pupil is left or to a set period of time and see which pupil has the most markers remaining.
Variations
Easier : Allow the pupils one lifeline that allows them to get out of their seats and look at their classmates’ answers.
Harder: Give pupils a different number of marker when starting the game.
Cards for All Bases Covered:
Source: Gareth Long et al, 101 classroom games: Energize learning in any subject, 2011.


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